Another Last of Us inspired scene. I wanted to use Dash to get very specific layouts of the various grass and debris while keeping it all fairly subtle and close to the original concept of the game. Had a very quick turn around, but I could spend weeks just fine-tuning every little thing in a scene like this.
The lighting is primarily just a single directional light with bounce, but I did use some emissive planes off screen to get some extra light information in.
You can check out some of the process in the YouTube video.